/***
*
*   Copyright (c) 1999, Valve LLC. All rights reserved.
*
*   This product contains software technology licensed from Id 
*   Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*   All Rights Reserved.
*
*   This source code contains proprietary and confidential information of
*   Valve LLC and its suppliers.  Access to this code is restricted to
*   persons who have executed a written SDK license with Valve.  Any access,
*   use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#ifndef ENGINECALLBACK_H
#define ENGINECALLBACK_H
#if _MSC_VER > 1000
#pragma once
#endif

// Must be provided by user of this code
extern enginefuncs_t g_engfuncs;

// The actual engine callbacks
#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId)
#define PRECACHE_MODEL  (*g_engfuncs.pfnPrecacheModel)
#define PRECACHE_SOUND  (*g_engfuncs.pfnPrecacheSound)
#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric)
#define SET_MODEL        (*g_engfuncs.pfnSetModel)
#define MODEL_INDEX      (*g_engfuncs.pfnModelIndex)
#define MODEL_FRAMES    (*g_engfuncs.pfnModelFrames)
#define SET_SIZE        (*g_engfuncs.pfnSetSize)
#define CHANGE_LEVEL    (*g_engfuncs.pfnChangeLevel)
#define GET_SPAWN_PARMS  (*g_engfuncs.pfnGetSpawnParms)
#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms)
#define VEC_TO_YAW       (*g_engfuncs.pfnVecToYaw)
#define VEC_TO_ANGLES    (*g_engfuncs.pfnVecToAngles)
#define MOVE_TO_ORIGIN  (*g_engfuncs.pfnMoveToOrigin)
#define oldCHANGE_YAW   (*g_engfuncs.pfnChangeYaw)
#define CHANGE_PITCH    (*g_engfuncs.pfnChangePitch)
#define MAKE_VECTORS    (*g_engfuncs.pfnMakeVectors)
#define CREATE_ENTITY   (*g_engfuncs.pfnCreateEntity)
#define REMOVE_ENTITY   (*g_engfuncs.pfnRemoveEntity)
#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity)
#define MAKE_STATIC     (*g_engfuncs.pfnMakeStatic)
#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor)
#define DROP_TO_FLOOR   (*g_engfuncs.pfnDropToFloor)
#define WALK_MOVE       (*g_engfuncs.pfnWalkMove)
#define SET_ORIGIN      (*g_engfuncs.pfnSetOrigin)
#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound)
#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg)
#define TRACE_LINE        (*g_engfuncs.pfnTraceLine)
#define TRACE_TOSS        (*g_engfuncs.pfnTraceToss)
#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull)
#define TRACE_HULL        (*g_engfuncs.pfnTraceHull)
#define GET_AIM_VECTOR    (*g_engfuncs.pfnGetAimVector)
#define SERVER_COMMAND    (*g_engfuncs.pfnServerCommand)
#define SERVER_EXECUTE    (*g_engfuncs.pfnServerExecute)
#define CLIENT_COMMAND    (*g_engfuncs.pfnClientCommand)
#define PARTICLE_EFFECT   (*g_engfuncs.pfnParticleEffect)
#define LIGHT_STYLE       (*g_engfuncs.pfnLightStyle)
#define DECAL_INDEX       (*g_engfuncs.pfnDecalIndex)
#define POINT_CONTENTS    (*g_engfuncs.pfnPointContents)
#define CRC32_INIT           (*g_engfuncs.pfnCRC32_Init)
#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer)
#define CRC32_PROCESS_BYTE   (*g_engfuncs.pfnCRC32_ProcessByte)
#define CRC32_FINAL          (*g_engfuncs.pfnCRC32_Final)
#define RANDOM_LONG        (*g_engfuncs.pfnRandomLong)
#define RANDOM_FLOAT       (*g_engfuncs.pfnRandomFloat)
#define GETPLAYERAUTHID    (*g_engfuncs.pfnGetPlayerAuthId)
inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL )
{ (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); }
#define MESSAGE_END       (*g_engfuncs.pfnMessageEnd)
#define WRITE_BYTE        (*g_engfuncs.pfnWriteByte)
#define WRITE_CHAR        (*g_engfuncs.pfnWriteChar)
#define WRITE_SHORT       (*g_engfuncs.pfnWriteShort)
#define WRITE_LONG        (*g_engfuncs.pfnWriteLong)
#define WRITE_ANGLE       (*g_engfuncs.pfnWriteAngle)
#define WRITE_COORD       (*g_engfuncs.pfnWriteCoord)
#define WRITE_STRING    (*g_engfuncs.pfnWriteString)
#define WRITE_ENTITY    (*g_engfuncs.pfnWriteEntity)
#define CVAR_REGISTER   (*g_engfuncs.pfnCVarRegister)
#define CVAR_GET_FLOAT  (*g_engfuncs.pfnCVarGetFloat)
#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString)
#define CVAR_SET_FLOAT  (*g_engfuncs.pfnCVarSetFloat)
#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString)
#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer)
#define ALERT            (*g_engfuncs.pfnAlertMessage)
#define ENGINE_FPRINTF   (*g_engfuncs.pfnEngineFprintf)
#define ALLOC_PRIVATE    (*g_engfuncs.pfnPvAllocEntPrivateData)
#define GET_PRIVATE(pent)   (pent ? (pent->pvPrivateData) : NULL);
#define FREE_PRIVATE    (*g_engfuncs.pfnFreeEntPrivateData)
#define ALLOC_STRING    (*g_engfuncs.pfnAllocString)
#define FIND_ENTITY_BY_STRING    (*g_engfuncs.pfnFindEntityByString)
#define GETENTITYILLUM    (*g_engfuncs.pfnGetEntityIllum)
#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere)
#define FIND_CLIENT_IN_PVS    (*g_engfuncs.pfnFindClientInPVS)
#define EMIT_AMBIENT_SOUND    (*g_engfuncs.pfnEmitAmbientSound)
#define GET_MODEL_PTR         (*g_engfuncs.pfnGetModelPtr)
#define REG_USER_MSG          (*g_engfuncs.pfnRegUserMsg)
#define GET_BONE_POSITION     (*g_engfuncs.pfnGetBonePosition)
#define FUNCTION_FROM_NAME    (*g_engfuncs.pfnFunctionFromName)
#define NAME_FOR_FUNCTION     (*g_engfuncs.pfnNameForFunction)
#define TRACE_TEXTURE         (*g_engfuncs.pfnTraceTexture)
#define CLIENT_PRINTF         (*g_engfuncs.pfnClientPrintf)
#define CMD_ARGS              (*g_engfuncs.pfnCmd_Args)
#define CMD_ARGC              (*g_engfuncs.pfnCmd_Argc)
#define CMD_ARGV              (*g_engfuncs.pfnCmd_Argv)
#define GET_ATTACHMENT        (*g_engfuncs.pfnGetAttachment)
#define SET_VIEW              (*g_engfuncs.pfnSetView)
#define SET_CROSSHAIRANGLE    (*g_engfuncs.pfnCrosshairAngle)
#define LOAD_FILE_FOR_ME      (*g_engfuncs.pfnLoadFileForMe)
#define FREE_FILE             (*g_engfuncs.pfnFreeFile)
#define COMPARE_FILE_TIME     (*g_engfuncs.pfnCompareFileTime)
#define GET_GAME_DIR          (*g_engfuncs.pfnGetGameDir)
#define IS_MAP_VALID          (*g_engfuncs.pfnIsMapValid)
#define NUMBER_OF_ENTITIES    (*g_engfuncs.pfnNumberOfEntities)
#define IS_DEDICATED_SERVER   (*g_engfuncs.pfnIsDedicatedServer)
#define PRECACHE_EVENT        (*g_engfuncs.pfnPrecacheEvent)
#define PLAYBACK_EVENT_FULL   (*g_engfuncs.pfnPlaybackEvent)
#define ENGINE_SET_PVS        (*g_engfuncs.pfnSetFatPVS)
#define ENGINE_SET_PAS        (*g_engfuncs.pfnSetFatPAS)
#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility)
#define DELTA_SET               (*g_engfuncs.pfnDeltaSetField)
#define DELTA_UNSET             (*g_engfuncs.pfnDeltaUnsetField)
#define DELTA_ADDENCODER        (*g_engfuncs.pfnDeltaAddEncoder)
#define ENGINE_CURRENT_PLAYER   (*g_engfuncs.pfnGetCurrentPlayer)
#define ENGINE_CANSKIP          (*g_engfuncs.pfnCanSkipPlayer)
#define DELTA_FINDFIELD         (*g_engfuncs.pfnDeltaFindField)
#define DELTA_SETBYINDEX        (*g_engfuncs.pfnDeltaSetFieldByIndex)
#define DELTA_UNSETBYINDEX      (*g_engfuncs.pfnDeltaUnsetFieldByIndex)
#define ENGINE_GETPHYSINFO      (*g_engfuncs.pfnGetPhysicsInfoString)
#define ENGINE_SETGROUPMASK     (*g_engfuncs.pfnSetGroupMask)
#define ENGINE_INSTANCE_BASELINE (*g_engfuncs.pfnCreateInstancedBaseline)
#define ENGINE_FORCE_UNMODIFIED  (*g_engfuncs.pfnForceUnmodified)
#define PLAYER_CNX_STATS        (*g_engfuncs.pfnGetPlayerStats)

#endif        //ENGINECALLBACK_H

